Digital & play based learning for the Rohingya refugee crisis
Pop-Up Learning is a digital learning program, aimed to mobilize quickly and efficiently on the onset of crisis. Children learn at home or in informal learning spaces, they follow a learning journey with an immersive software (Kitkit School & Can’t Wait to learn) on their tablets. This report summarizes findings from the design research and pilot in a refugee camp in Bangladesh.
Play based learning at home with church clubs
Tanzania, Nyarugusu Refugee Camp, 2019
Tunakujenga is a family learning program designed in partnership with Ubongo to empower caregivers to engage in nurturing and playful parenting to support their children’s social and emotional development. This report summarizes findings from a pilot in Tanzanian refugee camps.
A behavioral intervention for socio emotional learning in schools
Tanzania, Nyarugusu Refugee Camp, 2017
Coach Erevu is a virtual coach who helps teachers learn and implement SEL activities in school on a daily basis. This pilot report summarizes findings from a behavioral intervention focused on SEL and play-based learning in primary schools in a refugee camp in Tanzania. You can learn more here.
Digital Skills Observatory: a year in the life of new smartphone users
The Digital Skills Observatory (DSO) was a 12 month, experimental and participatory design research project in Kenya. It was developed and led by the Mozilla Foundation with support from the Bill and Melinda Gates Foundation. We followed 200 new smartphone users for a year, designing and testing prototypes for mobile learning experiences. More here.
38 hours in a train: an exercise in slow ethnography
As part of the Unbox Caravan Connected Communities and Digital Futures, our team at the Mozilla engaged in an immersive exercise in slow ethnography. We spent 38 hours in a train crossing India, preparing for a design sprint focused on the Internet of Things. More here.
Adalaj Stepwell: an exercise in slow ethnography
Praveen Nahar, director of the National Institute of India makes a point of introducing his students to the method of slow ethnography, which aims to be less intrusive, less abrupt and allows for a deeper understanding than traditional research methods. Following this method, our design team at Mozilla created a web animation to bring you with us into the monument of Adalaj Stepwell of Ahmedabad. Full audio visual experience here (sound on!).
Studying the global web in Chicago
As part of a series of studies with Mozilla, we worked in Chicago using mixed research methods to uncover insights which influenced the design of our mobile product Webmaker. This project was especially focused on understanding youth from all backgrounds, and their attitudes and mindsets towards content creation. This illustrated report walks through the findings of this study and our analysis for Mozilla’s learning products and programs.
Product design for mobile creativity
Webmaker is an Android app built by Mozilla for easily creating and sharing web content on mobile phones. Through this tool, we aimed to give young people the opportunity to work on projects they are passionate about with their peers while having fun. We focused on emerging digital economies such as India, Bangladesh, and Kenya where people are coming online for the first time through a smartphone.
Studying the global web in Rio’s LAN Houses
Mozilla partnered with ITS Rio to launch a new learning program in Rio de Janeiro’s LAN houses. Historically, cyber cafés and LAN houses were used predominantly by men to play video games, but some of them had diversified and began to offer administrative services as well. I ran a landscape analysis of the LAN houses to understand their users, their communities, and their owners. My ultimate goal was to uncover insights that would help shape our program.
Content creation on mobile: studying the global web in India
Continuing the Global Web research project, the focus of this assignment was on understanding how young people from India connected to the web through mobile technologies. This illustrated report walks through the findings of this study and our analysis for Mozilla’s learning products and programs.
Studying the global web in Bangladesh
We studied attitudes and mindsets towards content creation, and behaviors surrounding locally generated content in Bangla. This illustrated report walks through the findings of this study and our analysis for Mozilla’s learning products and programs.
One Laptop Per Child in Madagascar
Designing and implementing a creative learning program in a remote island in Madagascar. This work lasted 3 years and involved curriculum development, training and user research with primary school students, teachers and caregivers.
One Laptop Per Child in Haïti & Jamaica
Haiti & Jamaica 2011
Consulting for OLPC programs in Haïti and Jamaica, working with primary schools and informal learning spaces.